Design inquiry · Poster gallery
Read the visual argument
Study four original movie posters. Explain principles, colour and typography using visible evidence, then submit your two-poster analysis.
Open poster galleryCreate with purpose
Build practical media skills. Create for an audience, test your ideas, and explain how your work improves.
Open the available workbooks below. More workbook links will appear here as they are published. Practical assessments are labelled separately.
Module 01
Start with audience and purpose. Practise layers, masks, colour and typography, then use feedback to refine a visual message. Follow the route your teacher assigns and keep your working files and process evidence.
Design inquiry · Poster gallery
Study four original movie posters. Explain principles, colour and typography using visible evidence, then submit your two-poster analysis.
Open poster galleryInteractive client studio
Move the pieces, choose a palette, adjust type and respond to a client brief. Save your earlier design and explain your revision.
Open design deskThis week: finish Sprint 2 with The Brief Has Changed. Next: Photo Desk, then your Sprint 3 project.
1–2 Oct
Put your Snowy Village identity on a souvenir box and mug with Smart Objects, then answer the client who changes the brief.
Start here
Assignments from The Torch editors: earn your Camera Licence, then shoot a real story for the newsletter.
5–16 Oct
Photograph your Snowy Village work so clearly that the modelling team can measure and rebuild it: views, scale, even light, exports and a labelled reference sheet.
Opens 19 October. Look ahead if you finish early.
19 Oct–2 Nov
Design a moving Snowy Village scene in Blender: laser-cut buildings that lock together, a sculpted character, a mechanism you test on screen, and a circuit plan.
Build a design vocabulary, then create and test a consistent visual message.
Study colour, shape and lettering in a logo. Investigate its story and explain your observations in your Google Doc.
Create a style tile, a launch graphic and an adaptation for a fictional client. Test the message, revise and defend your choices.
An introduction to layers, masks and believable depth.
Decode the Impossible
Build an editable phone portal, then bring a butterfly beyond the frame with masks and deliberate layer order.
Build your workflow, then respond to a changed brief.
Create a documentary opener with a layered still, a short motion version and a practical revision.
Repair a sneaker source, build recoverable masks, and control colour and typography for a product display.
Design an editorial cover with readable hierarchy, careful portrait masking and purposeful typography.
Class 10
Apply your bootcamp learning to a changed brief and explain the choices behind your response.
Connect technique to audience, meaning and design choices.
Explore the design studio route before moving into more advanced projects.
Connect design theory to a cause-advertising project. Explain how your image and words communicate with an audience.
ZUNO citrus campaign
Create an editable citrus product advertisement using paths, label construction, depth, lighting and audience-focused hierarchy.
Course pathway
Further projects and module links will appear here as the course progresses. Your teacher will identify the next materials and equipment you need.