LEARNING STUDIO · Multimedia 12 · VFX

Lake Skim: how the shot works

Read or listen first. Then open the workbook and build it. 6 slides · 2 checkpoints · about 8 minutes.


Open the Lake Skim workbook →
Sources, voice and privacy

B1 Blender Manual. Principled BSDF (roughness, specular). https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html

B2 Blender Manual. Bump node and Noise Texture. https://docs.blender.org/manual/en/latest/render/shader_nodes/vector/bump.html

B3 Blender Manual. Keyframes and parenting. https://docs.blender.org/manual/en/latest/scene_layout/object/editing/parent.html

B4 Blender Manual. Track To constraint. https://docs.blender.org/manual/en/latest/animation/constraints/tracking/track_to.html

B5 Blender Manual. Particle system: emitter. https://docs.blender.org/manual/en/latest/physics/particles/emitter/index.html

B6 Blender Manual. EEVEE render settings (ray tracing, motion blur). https://docs.blender.org/manual/en/latest/render/eevee/render_settings/index.html

Read-aloud uses a recording of your teacher when one has been added; otherwise your browser’s own voice. Only your last slide number is kept in this browser. Checkpoint answers are not stored or sent. Do not type names or personal information anywhere on this page.

Arrow keys change slides. Space starts or stops the explanation.